Performance
NVMe and the same CPU on every plan
Worlds load from NVMe storage, and every plan can use up to two CPU cores, whatever its size.
Game server
The same Valheim server with the BepInEx mod loader in place, so server-side mods load from the start. Mods cost memory before the first player joins, so the calculator adds overhead for them.
One plan system, 19 sizes. Move up or down whenever your world grows.
Performance
Worlds load from NVMe storage, and every plan can use up to two CPU cores, whatever its size.
Protection
Filtered at the edge before it reaches your server — included, not an upsell.
Control
Console, files, scheduled tasks and backups in one panel. First monthly order not for you? Ask within 72 hours for a full refund.
Your address and port are on the server page in the panel. Paste the address into Valheim (BepInEx)'s multiplayer screen; if it asks for a port separately, use the one the panel lists — not one from a forum post.
Supported here: BepInEx mods. Upload through the panel's file manager, or over SFTP for anything large, then restart from the console.
Open a ticket from the billing portal — it is tied to your account, so we can find your server straight away. The FAQ covers backups, ports and RAM ceilings.
Valheim (BepInEx) needs 4 GB before anyone connects. These are the plans our calculator picks for a few common group sizes, using the same numbers as the calculator above.
| Players online | RAM needed | Plan | Monthly |
|---|---|---|---|
| 5 | 4.0 GB | 4 GB | $11.99/mo |
| 10 + mods | 9.5 GB | 10 GB | $29.99/mo |
| 20 + mods | 12.5 GB | 14 GB | $41.99/mo |
BepInEx is already installed. Put mods in BepInEx/plugins over SFTP or with the file manager and restart. Most Valheim mods also have to be installed by each player; the panel's Startup tab has a ModPack field for a pack you host yourself.
Crossplay is off by default on the modded server, because mods and crossplay often conflict. Turn Enable Crossplay on in the Startup tab if your mod set supports it.
World Name and Server Password are on the same tab. Your join password is generated per server, so nobody else has it.
The same 4 GB a vanilla Valheim server needs, plus about 4 GB for the mod set before anyone connects. Allow about 0.3 GB per extra player. Sixteen players with mods comes to about 11.3 GB, so the 12 GB plan.
Any mod built for BepInEx on the Valheim version you run. Put them in BepInEx/plugins and restart.
It can, but it is off by default here because many mods break it. Turn on Enable Crossplay on the Startup tab if your mod set supports it.
Yes. Stop the server, upload the world's .fwl and .db files over SFTP, and set World Name on the Startup tab to match.
Yes. Switch the server to plain Valheim from the panel; your world files stay in place.
Up to 10, which is Valheim's own limit. A full 64-player world needs about 21.7 GB, so the 22 GB plan at $65.99 a month.
From $11.99 a month for 4 GB. Each extra gigabyte adds $3. Terms of 3, 6 and 12 months are 10%, 15% and 20% off, with no setup fee.
Yes for most mods. Send your players the mod list, or publish a modpack and point them at it.
The calculator above is sized from our boot tests and published host sizing — 4 GB to boot with the first 5 players included, then about 0.3 GB per extra player, plus 4 GB when mods are on. If you'd rather compare every plan side by side, they're on the pricing page.