Performance
NVMe and the same CPU on every plan
Worlds load from NVMe storage, and every plan can use up to two CPU cores, whatever its size.
Game server
tModLoader runs the big content mods — Calamity, Thorium and friends. Mods cost memory before the first player even joins, which is why the calculator adds overhead for them.
One plan system, 19 sizes. Move up or down whenever your world grows.
Performance
Worlds load from NVMe storage, and every plan can use up to two CPU cores, whatever its size.
Protection
Filtered at the edge before it reaches your server — included, not an upsell.
Control
Console, files, scheduled tasks and backups in one panel. First monthly order not for you? Ask within 72 hours for a full refund.
Your address and port are on the server page in the panel. Paste the address into Terraria (tModLoader)'s multiplayer screen; if it asks for a port separately, use the one the panel lists — not one from a forum post.
Supported here: Content mods. Upload through the panel's file manager, or over SFTP for anything large, then restart from the console.
Open a ticket from the billing portal — it is tied to your account, so we can find your server straight away. The FAQ covers backups, ports and RAM ceilings.
Terraria (tModLoader) needs 2 GB before anyone connects. These are the plans our calculator picks for a few common group sizes, using the same numbers as the calculator above.
| Players online | RAM needed | Plan | Monthly |
|---|---|---|---|
| 4 + mods | 3.4 GB | 4 GB | $11.99/mo |
| 8 + mods | 3.8 GB | 4 GB | $11.99/mo |
| 16 + mods | 4.6 GB | 5 GB | $14.99/mo |
Upload the mods' .tmod files to the server's Mods folder with the file manager or over SFTP, enable them, and restart. Players who join are offered the server's mods, so everyone ends up on the same set.
World Name, World Size, Difficulty, Server Password, MOTD and Max Players (8 by default, up to 64) are on the panel's Startup tab. The tModLoader version is there too.
Big content mods cost memory before anyone joins, which is why the calculator adds overhead when mods are on.
About 2 GB to start, plus about 1 GB for a big content mod and roughly 0.1 GB per player. Sixteen players with mods comes to about 4.6 GB, so the 5 GB plan.
Upload the .tmod files to the server's Mods folder, enable them, and restart. Players are offered the same mods when they join.
Set Max Players on the Startup tab, from 1 to 64 (8 by default).
Yes. Stop the server, upload the world's .wld file over SFTP, and set World Name on the Startup tab to match.
Yes. Switch the server to Terraria from the panel. Modded worlds may not load cleanly without their mods, so take a backup first.
The latest by default. Set a specific version on the Startup tab if your mod pack needs one.
From $5.99 a month for 2 GB. Each extra gigabyte adds $3. Terms of 3, 6 and 12 months are 10%, 15% and 20% off, with no setup fee.
Yes, on every plan. Traffic is filtered at the network edge before it reaches your server.
The calculator above uses the numbers we measured on our own Terraria (tModLoader) servers — 2 GB to boot, about 0.1 GB per concurrent player, plus 1 GB when mods are on. If you'd rather compare every plan side by side, they're on the pricing page.