Performance
NVMe and the same CPU on every plan
Worlds load from NVMe storage, and every plan can use up to two CPU cores, whatever its size.
Game server
An empty Soulmask world measured about 11.9 GB idle on our tests, so the minimum is 10 GB paid plus a free 6 GB RAM boost — 16 GB the server actually gets. Players beyond the first twenty add memory on top.
One plan system, 19 sizes. Move up or down whenever your world grows.
Performance
Worlds load from NVMe storage, and every plan can use up to two CPU cores, whatever its size.
Protection
Filtered at the edge before it reaches your server — included, not an upsell.
Control
Console, files, scheduled tasks and backups in one panel. First monthly order not for you? Ask within 72 hours for a full refund.
Your address and port are on the server page in the panel. Paste the address into Soulmask's multiplayer screen; if it asks for a port separately, use the one the panel lists — not one from a forum post.
Supported here: Mods. Upload through the panel's file manager, or over SFTP for anything large, then restart from the console.
Open a ticket from the billing portal — it is tied to your account, so we can find your server straight away. The FAQ covers backups, ports and RAM ceilings.
Soulmask needs 10 GB before anyone connects. These are the plans our calculator picks for a few common group sizes, using the same numbers as the calculator above.
| Players online | RAM needed | Plan | Monthly |
|---|---|---|---|
| 10 | 10.0 GB | 10 GB (runs with 16 GB) | $29.99/mo |
| 30 | 12.0 GB | 12 GB (runs with 18 GB) | $35.99/mo |
| 60 + mods | 20.0 GB | 20 GB (runs with 26 GB) | $59.99/mo |
Every server is created with its own random Admin Password, shown on the panel's Startup tab. Server Name, an optional Server Password and Max Players (60 by default) are there too.
Add Steam Workshop mods by putting their IDs in Mods on the Startup tab, then restart.
Save Time Interval and Backup Interval are on the same tab if you want the world saved more often.
An empty Soulmask world measured about 11.9 GB idle in our tests, so we start it at 10 GB paid plus a free 6 GB boost: 16 GB in practice. That covers the first 20 players; each extra adds about 0.2 GB.
Max Players is on the Startup tab (60 by default).
Use the Admin Password shown on the Startup tab. Each server gets its own random one.
Put the Steam Workshop mod IDs in Mods on the Startup tab and restart.
Because the game uses most of that with nobody connected. A smaller plan would struggle on its own load, so we do not sell one.
From $29.99 a month for 10 GB, which runs with 16 GB thanks to the free boost. Terms of 3, 6 and 12 months are 10%, 15% and 20% off, with no setup fee.
No. Soulmask is a PC game.
Yes, on every plan. Traffic is filtered at the network edge before it reaches your server.
The calculator above is sized from our boot tests and published host sizing — 10 GB to boot with the first 20 players included, then about 0.2 GB per extra player, plus 2 GB when mods are on, and a free 6 GB RAM boost on every plan. If you'd rather compare every plan side by side, they're on the pricing page.