Performance
NVMe and modern CPUs
Worlds load fast and stay fast, with no fixed core limits on the size you buy.
Game server
Rust needs 6 GB before anyone connects. Player count and entity count drive the rest, and wipe-day rebuilds are the heaviest moment of the month. Every plan also carries a free 4 GB RAM boost on top of the size you buy.
One plan system, 19 sizes. Move up or down whenever your world grows.
Performance
Worlds load fast and stay fast, with no fixed core limits on the size you buy.
Protection
Filtered at the edge before it reaches your server — included, not an upsell.
Control
Console, files, scheduled tasks and backups in one panel.
Your address and port are on the server page in the panel. Paste the address into Rust's multiplayer screen; if it asks for a port separately, use the one the panel lists — not one from a forum post.
Supported here: Oxide / Carbon plugins. Upload through the panel's file manager, or over SFTP for anything large, then restart from the console.
Open a ticket from the billing portal — it is tied to your account, so we can find your server straight away. The FAQ covers backups, ports and RAM ceilings.
Rust needs 6 GB before anyone connects. These are the plans our calculator picks for a few common group sizes, using the same numbers as the calculator above.
| Players online | RAM needed | Plan | Monthly |
|---|---|---|---|
| 10 + mods | 12.0 GB | 12 GB (runs with 16 GB) | $35.99/mo |
| 25 + mods | 19.5 GB | 20 GB (runs with 24 GB) | $59.99/mo |
| 50 + mods | 32.0 GB | 32 GB (runs with 36 GB) | $95.99/mo |
Pick Vanilla, Oxide or Carbon in the Modding Framework setting on the panel's Startup tab, then restart the server. Upload plugins with the file manager, or over SFTP if you are moving a whole plugin set.
For a procedural map, set World Size and World Seed in the same tab. For a custom map, put the URL of your hosted .map file in Custom Map URL.
Wipes run on the panel's scheduler: one schedule that stops the server, deletes the map and save files, and starts it again. Take a backup before the first one you run.
From $17.99 a month for the 6 GB plan, which runs with 10 GB thanks to the free 4 GB RAM boost. Each extra gigabyte adds $3. Terms of 3, 6 and 12 months are 10%, 15% and 20% off, and there is no setup fee.
The cap is the Max Players setting on the Startup tab (40 by default), and you can raise it. In practice memory is the limit: allow about 0.5 GB per player on top of the 6 GB Rust needs to boot. The calculator above does the arithmetic for your player count.
About 6 GB to boot a standard map, plus roughly 0.5 GB per player online and about 1 GB for a plugin set. Sixteen players with mods comes to about 15.0 GB, so the 16 GB plan.
Yes. Choose Oxide or Carbon in Modding Framework on the Startup tab, restart, and upload your plugins with the file manager or SFTP.
Yes, with the panel's scheduler: stop the server, delete the map and save files, start it again. Set it for your wipe day and it runs without you.
Yes. Host the .map file and put its URL in Custom Map URL on the Startup tab, or set World Size and World Seed for a procedural map.
No. These servers are for Rust on PC (Steam). Rust Console Edition uses its own separate servers, which we do not host.
Yes, on every plan. Traffic is filtered at the network edge before it reaches your server.
The calculator above is sized from our boot tests and published host sizing — 6 GB to boot, about 0.5 GB per concurrent player, plus 1 GB when mods are on, and a free 4 GB RAM boost on every plan. If you'd rather compare every plan side by side, they're on the pricing page.