Performance
NVMe and the same CPU on every plan
Worlds load from NVMe storage, and every plan can use up to two CPU cores, whatever its size.
Game server
Java Edition on Paper — the performance fork that keeps Redstone and plugins fast. Plugins are cheap at this scale; the RAM goes to your world and your players.
One plan system, 19 sizes. Move up or down whenever your world grows.
Performance
Worlds load from NVMe storage, and every plan can use up to two CPU cores, whatever its size.
Protection
Filtered at the edge before it reaches your server — included, not an upsell.
Control
Console, files, scheduled tasks and backups in one panel. First monthly order not for you? Ask within 72 hours for a full refund.
Your address and port are on the server page in the panel. Paste the address into Minecraft Java's multiplayer screen; if it asks for a port separately, use the one the panel lists — not one from a forum post.
Supported here: Plugins / mods. Upload through the panel's file manager, or over SFTP for anything large, then restart from the console.
Open a ticket from the billing portal — it is tied to your account, so we can find your server straight away. The FAQ covers backups, ports and RAM ceilings.
Minecraft Java needs 2 GB before anyone connects. These are the plans our calculator picks for a few common group sizes, using the same numbers as the calculator above.
| Players online | RAM needed | Plan | Monthly |
|---|---|---|---|
| 5 | 2.8 GB | 3 GB | $8.99/mo |
| 15 + mods | 5.2 GB | 6 GB | $17.99/mo |
| 30 + mods | 7.5 GB | 8 GB | $23.99/mo |
New servers start on Paper, the performance fork of the Java Edition server. It loads Bukkit, Spigot and Paper plugins and vanilla datapacks.
For mods, open Version Changer in the panel and pick a loader and game version: Paper, Purpur, Fabric, Quilt, Forge or NeoForge. Take a backup first. A world opened in a newer version cannot go back to an older one, and Paper plugins do not load on a Fabric or Forge server.
Plugins, mods, datapacks and modpacks install from Modrinth through the panel's content installer, which can also update or remove them. You can still upload jars yourself with the file manager or over SFTP.
The panel edits server.properties for you and manages the whitelist, operators and bans, so most day-to-day changes need no commands.
To bring a world, stop the server and upload the world folder over SFTP in place of the existing world folder. For a fresh world from a seed, set level-seed in server.properties before the world is first generated.
Paper starts comfortably at 2 GB. Allow about 0.15 GB per player online and about 1 GB for a heavy plugin set. Sixteen players with mods comes to about 5.4 GB, so the 6 GB plan.
The cap is max-players in server.properties (20 by default), and you can raise it. Memory is the real limit; the calculator above sizes the plan for your group.
Yes. Paper runs plugins and datapacks. For Fabric, Quilt, Forge or NeoForge mods, switch the loader in the panel's Version Changer, then install mods or a modpack from Modrinth. Size the plan from the modpack's recommended server RAM; modpacks need far more than the vanilla figures above.
Yes, free. Turn on Geyser crossplay on the Startup tab and restart; Bedrock players on phones, Windows and consoles join on your server's second port without a Java account. Consoles need a small workaround to add a server, covered in our crossplay guide.
From $5.99 a month for 2 GB. Each extra gigabyte adds $3. Terms of 3, 6 and 12 months are 10%, 15% and 20% off, with no setup fee.
Yes. Stop the server and upload your world folder over SFTP in place of the existing world folder, then start it again.
Yes. Pick the version, and the loader if you want one, in the panel's Version Changer. Take a backup first: a world opened in a newer version cannot go back to an older one.
You can run a server on your own PC for free, but it is only online while that PC is, and your home connection carries every player. A hosted server stays up around the clock.
The calculator above uses the numbers we measured on our own Minecraft Java servers — 2 GB to boot, about 0.15 GB per concurrent player, plus 1 GB when mods are on. If you'd rather compare every plan side by side, they're on the pricing page.