Performance
NVMe and the same CPU on every plan
Worlds load from NVMe storage, and every plan can use up to two CPU cores, whatever its size.
Game server
Killing Floor 2 is a six-player co-op server that idled under 1 GB on our test, so 4 GB leaves plenty of room. The catch is disk: the install is about 31 GB, so every KF2 server ships with 50 GB — enough for the game, its updates and your logs.
One plan system, 19 sizes. Move up or down whenever your world grows.
Performance
Worlds load from NVMe storage, and every plan can use up to two CPU cores, whatever its size.
Protection
Filtered at the edge before it reaches your server — included, not an upsell.
Control
Console, files, scheduled tasks and backups in one panel. First monthly order not for you? Ask within 72 hours for a full refund.
Your address and port are on the server page in the panel. Paste the address into Killing Floor 2's multiplayer screen; if it asks for a port separately, use the one the panel lists — not one from a forum post.
Supported here: Workshop maps. Upload through the panel's file manager, or over SFTP for anything large, then restart from the console.
Open a ticket from the billing portal — it is tied to your account, so we can find your server straight away. The FAQ covers backups, ports and RAM ceilings.
Killing Floor 2 needs 4 GB before anyone connects. These are the plans our calculator picks for a few common group sizes, using the same numbers as the calculator above.
| Players online | RAM needed | Plan | Monthly |
|---|---|---|---|
| 2 | 4.0 GB | 4 GB | $11.99/mo |
| 4 | 4.0 GB | 4 GB | $11.99/mo |
| 6 | 4.0 GB | 4 GB | $11.99/mo |
The Killing Floor 2 install is about 31 GB, so every KF2 server ships with a 50 GB disk, whatever plan size you choose. That is also why it has to be ordered as Killing Floor 2: switching an existing server into it isn't offered.
Server Name, Map Name and Difficulty are on the panel's Startup tab. Every server is created with its own random Admin Password, shown on the same tab.
Workshop maps are added by listing their Workshop IDs in the server's KFEngine.ini, then restarting.
Less than you'd think: it idled under 1 GB in our tests, so 4 GB leaves plenty of room for a full six-player game.
The game itself is about 31 GB. 50 GB leaves room for updates, Workshop maps and logs.
Six in co-op, which is the game's limit (12 in versus).
List the Workshop IDs in the server's KFEngine.ini and restart. The server downloads them, and players get them when they join.
Use the Admin Password shown on the Startup tab. Each server gets its own random one.
No. KF2 needs its own 50 GB disk, so order it directly.
From $11.99 a month for 4 GB, disk included. Terms of 3, 6 and 12 months are 10%, 15% and 20% off, with no setup fee.
Yes, on every plan. Traffic is filtered at the network edge before it reaches your server.
The calculator above is sized from our boot tests and published host sizing — 4 GB to boot, and that covers all 6 players the server is set up for. If you'd rather compare every plan side by side, they're on the pricing page.