Performance
NVMe and the same CPU on every plan
Worlds load from NVMe storage, and every plan can use up to two CPU cores, whatever its size.
Game server
Euro Truck Simulator 2's dedicated server keeps a Convoy session running without anyone hosting from their own PC. It is very light: our test server idled at about 0.25 GB, so 2 GB covers a full 8-player convoy.
One plan system, 19 sizes. Move up or down whenever your world grows.
Performance
Worlds load from NVMe storage, and every plan can use up to two CPU cores, whatever its size.
Protection
Filtered at the edge before it reaches your server — included, not an upsell.
Control
Console, files, scheduled tasks and backups in one panel. First monthly order not for you? Ask within 72 hours for a full refund.
Your address and port are on the server page in the panel. Paste the address into Euro Truck Simulator 2's multiplayer screen; if it asks for a port separately, use the one the panel lists — not one from a forum post.
Supported here: Map DLC and mods. Upload through the panel's file manager, or over SFTP for anything large, then restart from the console.
Open a ticket from the billing portal — it is tied to your account, so we can find your server straight away. The FAQ covers backups, ports and RAM ceilings.
Euro Truck Simulator 2 needs 2 GB before anyone connects. These are the plans our calculator picks for a few common group sizes, using the same numbers as the calculator above.
| Players online | RAM needed | Plan | Monthly |
|---|---|---|---|
| 2 | 2.0 GB | 2 GB | $5.99/mo |
| 4 | 2.0 GB | 2 GB | $5.99/mo |
| 8 | 2.0 GB | 2 GB | $5.99/mo |
Lobby name is on the panel's Startup tab. Everything else about the session is in .local/share/Euro Truck Simulator 2/server_config.sii: the password, max_players (8 by default), traffic, player damage, name tags, the speed limiter and the moderator list. Stop the server, edit the file, then start it again.
A new server starts with a default map set. To match the map DLC and mods your group owns, open your own game's console, run export_server_packages, and upload the two files it writes (server_packages.sii and server_packages.dat) into the same folder as server_config.sii. Everyone who joins needs the same DLC and mods.
When the server starts, its console prints a Session search id. Players find the session by name in the Convoy browser, or by that ID with direct search. The Steam Auth token on the Startup tab is optional; with one, the ID stays the same after every restart.
Very little: our test server idled at about 0.25 GB. The 2 GB plan covers a full 8-player convoy.
Eight by default. The limit is max_players in server_config.sii.
Run export_server_packages in your own game's console and upload the two server_packages files it creates. The server then offers the same map set and mods you play with.
By its name in the Convoy session browser, or by the Session search id the server prints in its console when it starts.
Without a Steam Auth token the server gets a new ID each time it starts. Add a token on the Startup tab and the ID stays the same.
Yes. Set password in server_config.sii while the server is stopped.
No. This is SCS Software's own Convoy dedicated server. TruckersMP is a separate mod with its own servers.
From $5.99 a month for 2 GB. Terms of 3, 6 and 12 months are 10%, 15% and 20% off, with no setup fee.
The calculator above is sized from our boot tests and published host sizing — 2 GB to boot, and that covers all 8 players the server is set up for. If you'd rather compare every plan side by side, they're on the pricing page.