Performance
NVMe and the same CPU on every plan
Worlds load from NVMe storage, and every plan can use up to two CPU cores, whatever its size.
Game server
BeamNG.drive has no official multiplayer — BeamMP is the community mod that adds it. The server is a small native Linux binary that idles in megabytes, so 2 GB covers a full lobby; more RAM only helps with heavy server-side Lua and large custom maps.
One plan system, 19 sizes. Move up or down whenever your world grows.
Performance
Worlds load from NVMe storage, and every plan can use up to two CPU cores, whatever its size.
Protection
Filtered at the edge before it reaches your server — included, not an upsell.
Control
Console, files, scheduled tasks and backups in one panel. First monthly order not for you? Ask within 72 hours for a full refund.
Your address and port are on the server page in the panel. Paste the address into BeamNG.drive (BeamMP)'s multiplayer screen; if it asks for a port separately, use the one the panel lists — not one from a forum post.
Supported here: Server-side Lua plugins. Upload through the panel's file manager, or over SFTP for anything large, then restart from the console.
Open a ticket from the billing portal — it is tied to your account, so we can find your server straight away. The FAQ covers backups, ports and RAM ceilings.
BeamNG.drive (BeamMP) needs 2 GB before anyone connects. These are the plans our calculator picks for a few common group sizes, using the same numbers as the calculator above.
| Players online | RAM needed | Plan | Monthly |
|---|---|---|---|
| 4 | 2.0 GB | 2 GB | $5.99/mo |
| 6 | 2.0 GB | 2 GB | $5.99/mo |
| 8 | 2.0 GB | 2 GB | $5.99/mo |
A BeamMP server needs a free AuthKey from keymaster.beammp.com before it goes online. Paste it into Authentication Key on the panel's Startup tab and restart; our help article walks through it.
Server Name, Description, Map, Max Players (6 by default), Max Cars per player and Private (unlisted) are all on the same tab. Custom maps and server-side Lua plugins go in over SFTP.
The BeamMP server is a small native Linux program, so even the smallest plan has room to spare.
It needs an AuthKey. Get a free one from keymaster.beammp.com, paste it into Authentication Key on the Startup tab, and restart. Until then the console says so and the server waits.
Very little: 2 GB covers a full lobby. More only helps with heavy Lua plugins or large custom maps.
Set Max Players on the Startup tab (6 by default). Max Cars sets how many vehicles each player can spawn.
Yes. Set Map on the Startup tab to the map's path. Custom maps are uploaded over SFTP first.
Yes. Set Private to true on the Startup tab and it stays out of the public server list.
BeamNG.drive and the free BeamMP launcher. They find your server in the BeamMP list, or by address if it is private.
From $5.99 a month for 2 GB. Terms of 3, 6 and 12 months are 10%, 15% and 20% off, with no setup fee.
Yes, on every plan. Traffic is filtered at the network edge before it reaches your server.
The calculator above is sized from our boot tests and published host sizing — 2 GB to boot, and that covers all 8 players the server is set up for. If you'd rather compare every plan side by side, they're on the pricing page.