Performance
NVMe and modern CPUs
Worlds load fast and stay fast, with no fixed core limits on the size you buy.
Game server
7 Days to Die generates large worlds and keeps a lot of them in memory. Vanilla already wants 4 GB; mods and big maps push it further, and blood moons spike hard.
One plan system, 19 sizes. Move up or down whenever your world grows.
Performance
Worlds load fast and stay fast, with no fixed core limits on the size you buy.
Protection
Filtered at the edge before it reaches your server — included, not an upsell.
Control
Console, files, scheduled tasks and backups in one panel.
Your address and port are on the server page in the panel. Paste the address into 7 Days to Die's multiplayer screen; if it asks for a port separately, use the one the panel lists — not one from a forum post.
Supported here: Overhauls / large maps. Upload through the panel's file manager, or over SFTP for anything large, then restart from the console.
Open a ticket from the billing portal — it is tied to your account, so we can find your server straight away. The FAQ covers backups, ports and RAM ceilings.
7 Days to Die needs 4 GB before anyone connects. These are the plans our calculator picks for a few common group sizes, using the same numbers as the calculator above.
| Players online | RAM needed | Plan | Monthly |
|---|---|---|---|
| 4 | 6.0 GB | 6 GB | $17.99/mo |
| 8 | 8.0 GB | 8 GB | $23.99/mo |
| 16 + mods | 14.0 GB | 14 GB | $41.99/mo |
Max Players (8 by default) and Game Difficulty are on the panel's Startup tab. Everything else lives in serverconfig.xml: world size, seed, server name, password and the blood moon settings. Stop the server, edit the file in the file manager, then start it again.
Server-side mods go in the Mods folder; upload them over SFTP and restart. Mods that add their own code need EasyAntiCheat turned off in serverconfig.xml.
If you want console players to join, the game only allows crossplay on unmodded servers with EasyAntiCheat on and no more than 8 players.
Automatic updates are on by default, so the server follows the current stable build on Steam. Set Beta Branch on the Startup tab to run an experimental build.
About 4 GB to boot, plus roughly 0.5 GB per player and about 2 GB for overhaul mods or a large map. Sixteen players with mods comes to about 14.0 GB, so the 14 GB plan.
Set Max Players on the Startup tab, from 1 to 64 (8 by default). Crossplay with consoles stays limited to 8 by the game.
Yes. Set them in serverconfig.xml before the world is generated. Changing them later creates a new world.
Yes. Upload them to the Mods folder and restart. Mods that add their own code need EasyAntiCheat turned off, and every player needs the same mods.
Only on a crossplay server: unmodded, EasyAntiCheat on, 8 players or fewer.
Yes. Automatic updates are on by default and follow the current stable build. Use Beta Branch on the Startup tab to run an experimental build instead.
From $11.99 a month for 4 GB. Each extra gigabyte adds $3. Terms of 3, 6 and 12 months are 10%, 15% and 20% off, with no setup fee.
Yes, on every plan. Traffic is filtered at the network edge before it reaches your server.
The calculator above uses the numbers we measured on our own 7 Days to Die servers — 4 GB to boot, about 0.5 GB per concurrent player, plus 2 GB when mods are on. If you'd rather compare every plan side by side, they're on the pricing page.